Fonts

Font is one of the many customization options.

It accepts two types of data:

  • .

  • A custom font data table.

You can use it like this:

TextPlus.Create(
	frame,
	"This text is awesome!",
	{
		Font = Font.new(
			"rbxasset://fonts/families/Arial.json", -- Family.
			Enum.FontWeight.Regular, -- Weight.
			Enum.FontStyle.Normal -- Style.
		)
	}
)

Built-in fonts

You can find a lot of fonts on the documentation page.

Simply copy the asset id from the font list and paste it into the Font object's Family.

Creator store fonts

Alternatively, browse many more fonts at the creator store.

Click Get Font. Create a TextLabel in Roblox Studio and apply the font to it. Make sure you have the TextLabel selected, then run this in the command bar:

print(game.Selection:Get()[1].FontFace.Family)

It will output the asset id you need. Simply copy-and-paste it into the Font object's Family.

Custom fonts

If it's still not enough, custom fonts offer endless possibilities. Learn all about it in the dedicated section:

Custom fonts

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